﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;

namespace Edgar.Entities.MasterData
{
    public class AttributeCharacteristics
    {
        [XmlAttribute]
        public int AttributeValue { get; set; }
        [XmlAttribute]
        public int ResistenceValue { get; set; }
        [XmlAttribute]
        public int SpeedNormal { get; set; }
        [XmlAttribute]
        public int SpeedCombat { get; set; }
        [XmlAttribute]
        public int WeightLifting { get; set; }
        [XmlAttribute]
        public int WeightCarrying { get; set; }
        [XmlAttribute]
        public int LimitDeath { get; set; }
        [XmlAttribute]
        public int LimitWound { get; set; }
        [XmlAttribute]
        public int LimitFaint { get; set; }
        [XmlAttribute]
        public double RegenerationsPerDay { get; set; }
        [XmlAttribute]
        public int MysticArmor { get; set; }
    }
}
